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ThirdPersonAnimationController, maybe? The point is there should be one there. If you’re using Ethan’s animations, you’ll want to check the Player’s Animator component and make sure the standard asset’s animation controller is in there. So at this point, we’re trying to get Ethan’s animations to run with the new model… is that correct? Or did you import new animations for this model? Now, you removed all the Ethan child objects from the Player object, and throw this model in as a child of the Player object. Erosion: contracts the model by 1 voxel unitĬlears the volume and generates a new shape sized to fit the volume.You imported an asset from elsewhere, changed his type from Generic to Humanoid, and the rigging indicators are all green in Unity.Fill all invisible space: fills hollow models.Dilation: expands the model by 1 voxel unit.Shell: removes all invisible voxels, keeping only the outer layer of the model.If no axis is specified the repeat is executed on all three axis.
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'z 3' will create 3 duplicates along the Z axis. For asymmetrical repeats type the axis before the factor, e.g. If parts of the model end up outside of the volume, the volume size is increased to fit the model. For example, typing 3 will create 27 duplicates of the model. The factor you type here determines the number of duplicates. Makes duplicates of the model and places them next to each other. 'z 2' will double the size along the Z axis. For asymmetrical scaling type the axis before the factor, e.g. For example, typing 2 will double the size of the model, typing 0.5 will halve it. Scales the model by the factor you type here. If nothing is selected the entire model is moved. Voxels that would move outside the volume boundaries reappear on the opposite side of the volume. Moves the selection 1 voxel along the chosen axis. If nothing is selected the entire model is flipped. Flipįlips the selection around the chosen axis. If nothing is selected the entire model is rotated. Rotates the selection 90 degrees around the chosen axis. Zero (Backspace key): deletes all voxels (even those which are not selected).įill ('I' key): paints all voxels (even those that are not selected). Toggle whole axis Z: key 'CTRL+3' Volume toolsįull ('U' key): fills the entire volume with voxels. It is possible to use more than one axis at a time. It is possible to use more than one mirror axis at a time.Īpplies the user operation to every voxel along the chosen axis. Mirrors all user operations around the chosen axis. Pick voxel colour (ALT + left mouse button) 4 directions to include face to face neighbours only, 8 directions to include corner neighbours as well.
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Hold ALT+SHIFT to remove from current selection. Region select: Selects voxels that are connected to and have the same colour as the one that is clicked.
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